Coded Cultures - Exhibition

The exhibition of “CODED CULTURES – Exploring Creative Emergences” is presenting international artworks and projects related to the four sub-topics of the festival: Designing Complexity, Assembling Things, Expanding Locality and Creating Proto-Culture.

The presented positions from Japan, Austria and Europe are distinguished by creative practices which explore new forms of media integrated delineation- and knowledge-cultures. By this means they are situated on the intersection of disciplines and have actively integrated different cultural fields in their artistic development.

Common Flowers / White Out
Artists: BCL (Shiho Fukuhara & Georg Tremmel, JP/AT)

This project proposes to reverse the genetic modification of blue carnations (Dianthus caryophyllus L.) back to it’s original white state. The blue carnation is an socio-cultural important plant as it is the first GMO whose purpose is neither animal feed nor human food, but purely aesthetic consumption. Using biotech DIY methods, this project shows, that our biofuture is within our control and must not be without our responsibility.
Danmatsu Mouse - exonemo (Yae Akaiwa & Kensuke Sembo /JP)
DanmatsuMouse
Artists: exonemo (Yae Akaiwa & Kensuke Sembo, JP)

In the moment of destroying a computer mouse, the mouse as material and its cursor as data leave a “last statement”. DanmatsuMouse captures this statement by video camera and computer program in parallel. By running the DanmatsuMouse-program on your computer, the image of destroying the mouse and the motion of the cursor will be replayed simultaneously on the desktop. The motion of the cursor is replayed using the real cursor on your computer, so you have a simulated experience of the moment of destroying the mouse.
INTERLUDE - Tetsuya Umeda
INTERLUDE
Artist: Tetsuya Umeda (JP)

Altering fans, televisions, and other everyday appliances, converting their functions into something utterly different, UMEDA creates objets freed from their original meanings. His works, created to suit the spaces in which they will be installed, use utterly familiar, commonplace phenomena, channeled through his clever handiness and unique spatial sensibility, to create mysterious, seemingly impossible sensations. They thereby free one from rigid perceptions constrained by preconceived ideas.
ToyGenoSonic
Artist: Ludic Society (Margarete Jahrmann, Gordan Savicic, Phillip Lammer (AT)

ToyGenoSonic brings playfulness, irony and subversion into a city landscape, transforming it into a platform of ludic experiments. It implants playfulness into rigid Internet of things. Each found RFID tag has a unique RFID number, which generate sounds on the Nintendo DS game console, linking the number to the unique ID of a genome and going into sound synthesis by numeric processes.

Bagatelle Concrete - Martin Pichlmair
Bagatelle Concrete
Artist: Martin Pichlmair (AT)

Bagatelle Concrete is a pinball machine turned musical instrument. It is played for making music rather than achieving a high score. Consequently, the score board was replaced with customized speakers. The more successfully the player interacts with the machine, the more intense the accompanying soundtrack gets. The piece maintains the roughness of the electromechanical original game, mixing physical sounds happening on the playing field with manipulations of their recordings. All you hear origins in your style of play. Web: bagatelleconcrete.attacksyour.net
moids 2.0 - acoustic emergence structure
moids 2.0 – acoustic emergence structure
Artists: Kazuki Saita, Soichiro Mihara, Hiroko Mugibayashi (JP)

The ‘moids project’ started in 2004 by Kazuki Saita, Soichiro Mihara,Hiroko Mugibayashi. The ‘moids Project’ is inspired by a lecture given by Dr. Moog about an invisible energy field related to acoustics. After pursuit of our several acoustic experiments, we came to focus on acoustic emergence as a result of an organic and decentralized process. In ‘moids 2.0′, we want to construct a mass of a single function units to explore the acoustic variations that can emerge in the structure. Compared to a single unit, how different will the acoustic emergence be? The moids project is one of the main research themes of the Kinoshita Lab.
Saslo Sedlacek - Origami Space Race
Origami Space Race
Artist: Saso Sedlacek (SLO)

Origami Space Race is an initiative project for alternative space program based on open source strategies. The projects aim is a turn in the approach to the space technology, a turn into more open perception and greater accessibility of space. The Origami Space Race started in 2008 between two different approaches; scientific and artistic. The race is about developing the best origami space airplane, with the final goal of initiating the open source space program as an alternative to official space programs.
Ryota Kuwakubo
Selected Works
Artist: Ryota Kuwakubo (JP)

Creating each work as a complete device rather than an interactive installation, he intends not only to offer pure experience but also to relate it to visitors’ cultural context. It means that the works can take some aspect even if none of its function running. This time, he shows several selected works included the beginning work Bitman and the most resent work Nicodama, displaying all the works static to make visitors evoke imagination.
X-RAY TRAIN - LUMIERE BROS to SHIMURA BROS
X-RAY TRAIN – LUMIERE BROS to SHIMURA BROS.
Artists: SHIMURABROS. (Yuka Shimura & Kentaro Shimura / JP)

This project was created to challenge one of the historical constraints/codes of film production/motion imagery. All motion imagery taken by camera is 2 dimensional though crucial developments in film have been made since ‘Arrivée d’un train à la Ciotat. Shimurabros not unlike the first pioneers Lumiere bros, approach from a fundamentally different perspective to extend film beyond the 2 dimensional limit.
nOtbOt - Walter Langenlaar
nOtbOt
Artist: Walter Langelaar (NL)

nOtbOt is an automated game-player which is controlled and deranged by reactions to its own virtual environment, caught in a vicious force-feedback loop… The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a ‘first-person’ videogame. Web: notbot.lowstandart.net
Bairdcast Media - Yuko Mohri
The execution of Mary
Aritist: Yuko Mohri (JP)

Yuko Mohri uses a scanner as a plate with salad, and also a printer with four wheels runs along a platform…? In her installation, computer and data devices, used in an unconventional way, are subjected to unusual operations and becoming “performative objects”, open up unpredicted possibilities. This installation is made of three main devices: A scanner is placed on the wall upright; a gadget made of gearwheels producing motion, is installed in front of scanner; a printer with four wheels runs along a platform.